I've spent some time recording the C64 music 'suite' that I wrote for an in-production and upcoming C64 CRPG called "Crimson Twilight", to be released by Arkanix Labs.
The music was written in and exported from GoatTracker v2.71 in .sid format,
transferred to, played on and recorded using a real C64c with 8580 SID
connected to a Dolby amp (with NR) in 'music' mode then input into a PC
using gold leads. The audio was captured using Audacity, with some noise reduction
applied, the sound 'amplified' slightly due to lowish recording level and
fade out added.
These recordings are the 8580 SID versions. Versions for the 6581 iterations of the SID chip have also been written and will be recorded shortly.
The music track titles describe what the track will be used for in the game.
All the tracks fade in the recordings fade after one play-through, but in the actual game they
will loop continuously.
The music playlist should appear below, but if not can be accessed on SoundCloud here.
Showing posts with label Crimson Twilight. Show all posts
Showing posts with label Crimson Twilight. Show all posts
Thursday, 9 January 2020
Tuesday, 10 June 2014
Crimson Twilight Sprites
Not a 'release' as such, but the other day and on a few forums, Moloch posted some sprite sheets containing various monsters and non-playable characters from 'Crimson Twilight', an RPG for the C64 that is currently being produced by Arkanix Labs. Since I pixelled the majority of the sprites (save 3 or 4), it would seem to be appropriate to post them here too.
Please note, these images intentionally have scanlines, CRT blurring and JPG 'artifacts' in them. As Moloch explained in his forum post...
"In the past we posted clean images - no artifacting, scanlines, etc. Well that all changed last summer when I discovered someone in one of those gamemaker forums posting the sprite images as his own creations and offering them to others in their games."
Here are the monsters that you encounter during the game. They are single C64 multicolour sprites with a hires overlay for extra definition. Click image below to enlarge...
And here are some the non-playable characters that you encounter during the game. Again, single C64 multicolour sprites with a hires overlay for extra definition. Click image below to enlarge...
A V1 preview for 'Crimson Twilight', which also contains some of my background graphics, player sprites and character portraits can be downloaded from CSDB here...
Please note, these images intentionally have scanlines, CRT blurring and JPG 'artifacts' in them. As Moloch explained in his forum post...
"In the past we posted clean images - no artifacting, scanlines, etc. Well that all changed last summer when I discovered someone in one of those gamemaker forums posting the sprite images as his own creations and offering them to others in their games."
Here are the monsters that you encounter during the game. They are single C64 multicolour sprites with a hires overlay for extra definition. Click image below to enlarge...
And here are some the non-playable characters that you encounter during the game. Again, single C64 multicolour sprites with a hires overlay for extra definition. Click image below to enlarge...
A V1 preview for 'Crimson Twilight', which also contains some of my background graphics, player sprites and character portraits can be downloaded from CSDB here...
Subscribe to:
Posts (Atom)

