Sunday 29 August 2010

ECCC 2010 Invite

Retro64 has released a C64 invite to the 'Emergency Chicagoland Commodore Convention (ECCC) 2010'.  The invite contains various graphics that I have pixelled.


In particular, I pixelled the 'Level of Discharge' logo and the bouncing 'ECCC2010' sprites on the screen with the scrolling message.  I was also asked to 'refine' the 'Uncle Sam' bitmap slightly while adding the speech bubble and text.

The invite can be downloaded from CSDb here...

By downloading directly here, you get the same files as well as the 'Level of Discharge' logo in Koala format.

Sunday 16 May 2010

Hex Files Advert

There is a discussion currently going on in a private area of the Arkanix Labs forum, where Warlock is discussing some ideas for a demo that he will produce while learning to code on the C64.  Moloch has pointed him to the Hex Files tutorials written by T.M.R.

I have seconded that suggestion, pointing out that even I was able to create something!  And then I realised that the little demo I made is not mentioned anywhere other than the OldSchool Gaming website forum.  Guess I need to write about it then, since that's the idea of this blog!

Introducing the 'Hex Files Advert' from 2008...


The idea for this simple demo was to create an 'advert' for the tutorial used to create it.

As well as being on coding duties for a change, I also pixelled the bitmap image, sprites and the 'font' charset.  The music is by AumTRoN.  When I say I was on coding duties, I obviously followed the tutorial, modifying it along the way because I wanted the scroller at the bottom of the screen, along with a few other small changes.

To be honest, I did get a little stuck with trying to remove an annoying flicker caused by the scroller, so Trooper was very helpful with tidying up my code and T.M.R obviously needs credit since he wrote the original tutorial code!

As a result, the demo scroller credits code to Trooper and T.M.R, leaving me out because I felt a little sheepish crediting myself when I was basing it all on the work of somebody else!  This was a last minute decision/change, so if you take a look as the source it actually still credits code to me also.

Look at the source?

You can download the source, bitmap, chars, sprites and other files, along with a C64 disk image containing the final demo here...